Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 123 · Next page · Last page

no way all avatar games

Imagine if you could add BAM to this... 

(+1)

Absolutely fantastic. I only felt like minor problems like weird little bouncing when on the sides of the flippers, when the ball is rolling down to them sometimes it bounces a bit. Otherw than that, impeccable work. Superfun and very very well done!

(+2)

This is absolutely wonderful to hear, thank you so much for playing and for the kind words! Yeah the bouncing and other physics-related issues are a constant thorn in my side that I'm trying to improve on, will aim to get another pass in for the next update. Thanks!

Oh this is fun! Reminds me of Pinball of the Dead. Inferno multiball is crazy!

Couple things - I also kept getting the 'both flippers going when I push one' and 'flippers sticking' situations. Things got better when I switched flippers to X and .

This was worse when I used L-CTRL and R-CTRL (which is what I usually use for pinball games).

Also, I'm seeing a little strange behavior with the paddles - they seem a little weak when hitting them higher up (away from the center) and twice I saw the ball act like it was pulled back by the flipper lowering. Perhaps there is a condition that makes the ball heavier that I didn't figure out?

Also also when the game comes back from pause we need a 3-2-1 or a ball / gate blink for a moment before action returns and/or bring the camera back towards the flippers. This is worst between stages, but also applies to the store and coming back from the bonus table.

Hey hey, awesome feedback thanks for all this! Will check and see what's going on with the controls, I think some residual 'flip both' input from a previous version might be kicking around, will take a look and see.

The post pause delay is a good shout, I'll try some different options and see what fits, slow-mo might be better but I worry folk could abuse it. There's already a slow-motion on store exit, and there should be one after each stage as well but will check they are triggering correctly... There's definitely not one setup for coming bac kfrom the bonus table though, good spot I'll get that sortd asap as well.

Thanks again!

I'm not familiar with pinball games, is it normal for a flipper to remain blocked if I keep it pressed and then activate the opposite flipper? Mashing left/right occasionally stucks one of the flippers making the game feel unresponsive. Might just be I'm playing it wrong.

by blocked do you mean it gets stuck in the up position? If so, yeah that’s really not meant to happen! If a flipper button is pressed it should be up, otherwise it should be down, that’s all that should be happening and never anything else! I’ll take a look, thanks for reporting and thanks for playing

Yeah, sorry for the ambiguity, the end result is I'm not pressing any buttons, but one flipper remains in the up position.

please no need to apologise, thank you so much for confirming! Looking into it today, hopefully I can find out what's happening :)

(1 edit)

First game. Crashed after losing last ball in multi-ball. It was doing some weird zooming in and out before that happened as-if maybe it lost track of the last ball like a typical pinball machine would do. No way to recover. I can hear my flippers going in the background. Running web version with latest Chrome.

I'll try to leave the game the way it is for a while (this morning) in case there's something I can do to help you troubleshoot it. 

and by crashed, I mean, something ate itself and then puked out what you see.

well now, that is quite something :) I literally have no idea where to even begin on this, have never seen anything like it but I’ll take a look! My first guess is a memory issue, would you mind sharing your specs? If you’re not comfortable sharing here, you can email me at Kenny.makes.games@gmail.com.

Thanks for reporting, I’m so sorry this happened! 

I haven't had any issues and PC is about 6 months old and runs high end games well enough.

Nvidia geforce rtx 5070 Ti
Operating System: Windows 11 Pro 64-bit (10.0, Build 26100) 

Processor: AMD Ryzen 7 9800X3D 8-Core Processor            (16 CPUs), ~4.7GHz

Memory: 65536MB RAM

Available OS Memory: 63140MB RAM

Page File: 18959MB used, 48147MB available

DirectX Version: DirectX 12

User DPI Setting: 96 DPI (100 percent)

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

Version 142.0.7444.176 (Official Build) (64-bit)

Chrome now updating of course now that I looked at the help/about.

thanks for this, ngl I was hoping you were on a low end device so I could chalk it up to that but seeing the space station you’ve got setup here it’s clearly not that :) I’ll take a look but for now, I’d recommend the download version or Steam build as I suspect it’s related to web but will find out more. Thank you btw, this was a big ask and this info rules out so many things (DX11 being my next guess, but again, can see it’s not that) so I hugely appreciate it!

awesome game, i loved playing it. great visuals, gameplay and music. you clearly put a lot of effort into it

(+1)

thank you that’s so kind of you to say, I’m trying my best :) thanks for playing!

(+1)

is pretty awesome, maybe to much stuff and text box at the first 10min of play.

Yeah it’s a bit text heavy, there’s a lot of non-intuitive rules that you wouldn’t expect on a pinball table, but I will work on trying to reduce them or make them interactive instead of static text. Thank you, and thanks for playing! 

(+1)

kind of a riff on foxi's comment, this is great, I do suck at pinball, but I have a lot of fun at it and the way the information pops up makes it easier to keep track of than other pinball games I've played before

hey I’m so glad to hear you liked it, and also that information is coming across ok, was a bit of an issue a while back and something I’m still trying to improve. Yeah I think I’ll do what I suggested to foxi and go ahead with a simple Practice mode for each table, infinite balls, no damage or score and you can play around and get used to each table - a lot of people seem to enjoy pinball despite stating they’re not very good so this might help with that maybe. And thanks for playing!

(+1)

great game, but i suck at pinball

(+1)

ha, thanks! but also made me think, would it be beneficial to have a Practice option? No score, no damage, just to play around?

i would find that a very useful featur

(+1)

Cool, yeah I think it should be an easy enough add, will stick it on the list. Thanks! 

Great game, not sure if it's been posted before but ball can get stuck infinitely on the mult in the bonus game. It's possible to nudge it out.

(+1)

Hey thanks so much for reporting, I got it patched in the update that came out today, thank you!

Love the game, but at the same time, Lorgen below me is kinda right. There should be some more info on what the triggers and whatnot are, and also, the multiball definitely needs to be reworked, because I had like 10 balls at once due to multiball triggering multiball.

Yeah agreed, I've been thinking about this and realise I might have been making things way more complicated than they need to be - each mission having an icon and the icon of which mission to hit shown on the ritual - when it really could just be the icon of the ritual shown over any active mission. I'll try it out and see how it feels.

I'll have a think about multiball, although I'm not against the idea of being able to trigger it repeatedly and have absolute carnage on the go, especially if you make a build tailored towards doing exactly that. Some players find it a negative, given that the bottom blockers tend to take a pounding when it's active, yet with a bit of skill yeah it can snowball into basically an instant win by triggering all the other rituals much easier. It's a tough one to balance, I'll play around a bit but if you have any ideas I'm always open to suggestions!

Also, huge thanks for the feedback and for playing! 

Amazing game! Just some feedback:

- I feel like missions visual indicators should match the ritual they activate, I'm still not sure what triggers what (haven't played enough to learn them)

- I think i nudged the ball off the table while it was in the plunger;

- I bought a ritual reduction glyph while in bonus table, it triggered the ritual and went back to the main pinball table without finishing the bonus;

- Multiball feels awesome until you realize it demolishes your blockers, maybe they should be nerfed balls that don't complete missions but don't damage the bumpers idk.

Hey, thank you for playing! Interesting points, thanks for raising them 

- I'll try and add some clarity around the mission icons, agree it's probably really confusing at first so will try swap the mission icons for the Rituals they'll progress and see how that looks.

- definitely a bug, I'll take a look

- also a bug, will fix

- ha, this is the multiball paradox I find myself in right now, it's too easy to repeatedly trigger for some but for others it's a negative. I'll have a think about what the options are and look for something that keeps everyone happy if I can!

Thank you!

I used to love my Space Cadet on Windows XP, now I love roguelike so this was the perfect mix and I can say that I definitely felt the vibe !
This was my first run, it was successful and finished at the last act !   

Awesome, I'm so glad you enjoyed it and I'm impressed you won on the first run, well played!

(1 edit)

uh, seems broken for me? it looks amazing, I hate that because I set my keybinds to the left and right arrow keys for the bumpers it uses the boost thing, but instead of it working, it just makes the cool down happen and its really annoying, other then that its a good game, just a few issues I came into contact with

Ahhh, ok good spot - I recently added directional nudging with arrows as it was being heavily requested, but yeah if you rebind into those for anything else it'll overlap. I'll fix that in a future patch, but for now yeah sorry might be best to use any other keys for flippers, sorry. Thank you so much for letting me know, I don't think I'd ever have known that was happening otherwise!

Turns out if you're lucky enough you can get infinite +1 mult in bonus room lol

Shhhh :) hahaha good find and thanks for reporting, this will be getting patched asap!

ha i got that it technically wasnt infinite but it did take like 5 mins for it to work its way free

This is really awesome, I love the atmosphere and the idea. This and Raccoin are probably my most anticipated games. I also really appreciate how active you are in replying to people and updating, you deserve all the success you will get, stay creative and thank you for uploading this, gonna play this for a few more hours now.

(+1)

Well didn’t that just give me all the feels! Thank you for playing, your kind words, your optimism and all the encouragement I could need to keep going :) have fun!

Great atmosphere and smooth controls!

Thanks! And thank you for playing!

(+1)

Well-crafted and enjoyable. Definitely recommending this to friends!

Thank you, and please do! :) 

i got 771 * 7200 = 5.5M damage at the end lol, good game


and another one when i somehow have the chance to deal 12M damage lol

anyways nice game, at first it was hard but now I found it fun!

Awesome, love seeing those mega numbers :) Well done and thank you for playing!

I'd be lying if I said I didn't have a soft spot for Pinball, so I might give this a shot.

please do, and let me know what you think!

It's pretty fun. I have to ask, though. If I recall correctly, the page says there's four tables, but every screenshot and video I've seen only shows three. Is the fourth one secret?

haha yeah 4th table is still greybox WIP so not great for showing off just yet :) tables 2 and 3 are also both getting an update form what you can see in the screenshots, I’m still a few months away from release and getting the other tables up to scratch is my current focus

(2 edits)

Hi! First off, great game. Super fun and easy to keep playing for hours. But I found a couple of things that idk if they were bugs or I just missed things from the game.

At one point the ball just kept stuck on a bumper and kept hitting it until it eventually broke, as I had low damage it stuck for approximately 2 min. Also at one point the multiplier started decreasing FAST, it even reached a point where it went from around 200 to 0.05 and made the ball hit for absolutely nothing, I checked curses and glyphs but didn't find anything. Is it intentional? Also could be fun a way to control the speed of the ball/game maybe add a power-up that can control the speed of the game? (maybe can change between 0,5-2x. Some games have it and its fun).


For the rest incredible game, nice soundtrack, incredible artstyle, fun gameplay. Love to see more of it, maybe even different tables!

(+1)

Hey thanks for playing, and thanks for reporting these issues - I’ve looked into them and believe these are fixed in the new update, but please let me know if you should happen to pick up the game again and anything like this continues to break!

Otherwise, thank you so much for all the kind words, I’m so pleased you liked it!

I just wanted to look something up on itch, saw that description and pretty preview image on the homepage, had to check that out and now I'm HOOKED! I kinda suck at pinball games but still like to play them, and with this concept I feel like I'm actually gonna improve at it :D 

I feel the speed of the ball is just a tiny bit too fast though, where I couldn't have seen where it was going on the bottom to react quickly enough, but maybe that's my skill-level haha. Maybe there could be an Easy-Mode where the speed is a bit lower?

Love the artstyle and music, and I'm looking forward to see the full finished version!

(+1)

Hey hey thanks for playing! There’s a new update coming out later today or tomorrow, and that will have ever so slightly slower balls on easy (the default mode) and a load of visual additions so I hope it’s what you’re looking for!  

Yess, I tried again after only getting to round II last time, and today I finished V! Going to try again with the burning ball now, it's so much fun :D

I also love how the eyes all follow the ball, and that there's so much movement, yet it's neither distracting nor too busy :)

Haha yeah I love the slightly creepy following eyes as well, my favourite part :) 

Theres a whole bunch of new visuals and bug fixes out as of last nights patch so if you get a chance please let me know if these are hitting the right spot for you!

(+3)

Hi ! Good game. I'd like a camera zoom option on the table and some animated characters on the table; I think that would make it more fun. As it is, I find it very entertaining.

hey thanks for playing - what kind of zoom is it you’re after and I’ll see what I can do? As for animated elements, a lot of that is on the way in fact I’m working on some of it right now!

I've seen other pinball games that allow you to zoom in on the table as a close-up. Another issue I've encountered in this game is that the language (Spanish/Latin) won't change, and it won't save my settings or progress. I'm not sure what the problem is.

(+1)

Ah, good shout - I've been wanting to add camera options for a while, will bump it up the priortity queue and get something in soon. The localisations aren't hooked up yet as the text keeps changing so I'm holding off on getting translations until it's mostly locked in - will be in soon hopefully though! The web version has had some saving issues in the apst, I'll take another look at these and get a fix in asap! In the meantime, I'd recommend the desktop versions of the game as I know saving is working as intended in those!

in browser version every time i click the game window becomes selected and blue

ah, that’s not ideal :) can I ask what browser you are using? I’d recommend the full download for optimal experience but will take a look! 

Firefox, though i havent updated it in a while

Interesting, ok I'll spin it up in Firefox soon and check what the issue might be, thanks for letting me know!

Good job!

Thank you!

I love this game and it is such a clever adaptation of the classic pinball machines. 10/10!!

High praise indeed, thanks so much!

(+1)

release on steam store, too!

(+1)

Yeah that's the plan! Store page and demo are up, feel free to give it a wishlist if you're feeling generous :) https://store.steampowered.com/app/3144340/Cult_of_PiN/

sure!

(+1)

completed that table. and check out the score

congrats that’s epic! Well played

The macos version says this can't be opened.

ah, apologies I’ll get a new build up over the weekend, sorry about that

Arrow keys, please. It's kind of hard to right-click on my Chromebook

(+1)

Hey thanks for playing! In the pause menu there's an options under settings to rebind the control, let me know if that works for you

thanks

To elaborate on this a bit: the defaults also aren't great for MacBooks.

MacBooks don't have a right ctrl or a right click on the trackpad.

Really nice graphics.

Thank you :)

Was happy to spot a pinball game as I forgot all about those, and this is a fine one. But at its current state it is lacking in juice - sounds and particles. Don't get me wrong, the existing sounds and particles are top tier, but there really should be more, sounds in particular. I see special things happening without any fanfare, but the very spirit of pinball games should be in sensory overload. Also I'm not a fan of slowmo when saving the ball, it feels weird, as if I'm losing control, it was fine during tutorial but would rather not have it during normal gameplay. Other than that, pretty good job so far.

(+1)

Yeah you’re absolutely spot on - a substantial audio pass is well overdue alongside some more FX - I’ve been finalising the style of the bumpers, bosses and subsequent tables so once that’s locked in I’m probably safe to go ham on the particles, lights etc. I keep trying to get core features done and out the way so I can spend some dedicated time on polishing, but people keep making excellent feedback suggestions so I keep getting sidetracked! 

The slow-mo is only active on the easiest difficulty, once you’ve completed any table at least once the game will default to the highest difficulty so it’s only really for the first couple of plays. I’m kinda trying to use it to teach new players to the genre about how to nudge save.

Saying that, I could unlock normal and hard difficulties from the get-go and show a popup asking what starting difficulty you want.. I’ll think on that for a bit but might be an option.


Thanks for the feedback, and thanks for playing! 

absolutely top tier, buying immediately when it comes out

what a legend, thank you!!

(1 edit)

Hello, I love your game, is very funny,

But I have somme issue with a small delay between click and see the action of the pinball beater (I'm not really sure about the trad I'm french sorry :))

And I encounter a bug on the first table, Act 6, somehow, I hit a ball in bonus hole during shop hole is active (the last letter will hit during the hit from the left beater), and the ball stuck in the hole (I have recorded a small video if you want)

Ah, sounds like it might be running poorly - try lower your graphics settings and see if that makes a difference? Or if playing in web browser, try the downloadable version, they tend to run much smoother. 

Thanks for reporting, this is the second case of this now I've heard so a video would be incredibly useful to help track it down - if you could fire it over to me at kenny.makes.games@gmail.com that'd be awesome!

I sent you an email with the video of the bug

I don’t have a video, but I also have a ball stuck in the shop. When I have two balls and one goes in the shop (with chain lightning), the one in the shop never comes out, even if the other ball falls down the drain.

Ah, I'm so sorry this is happening I'll try and get a fix in asap

addictive

Glad to hear it ;)

The UI could need some improvement but other than that it was quite fun (even though i didnt understand what i am doing most of the time)

Ha, that's how I feel every time I get in front of a real table, something I'm purposefully trying to avoid in this game but clearly the UI is a big part of that - I'll work on tidying it up and making the connections to what's happening more obvious. thanks for playing!

I volunteer to translate this game from english to russian, please reply if interested

Hey thanks that's super kind of you! I'm not at the stage yet where I'm ready to localise but I'll be in touch when I am 

(+1)

Nice game! I would like to translate your game into Turkish if you're interested!! (Professionally)

(+1)

Thank you, that’s great to hear - I’m still refining the text at the moment but once it’s all finalised I’ll be in touch 

(+1)

Fun game, but the controls are weird. Right click vs left click is hard on a trackpad, and I don't have a right control button. A way to reassign these would be nice

(+1)

Hey hey, you can rebind and key from the settings menu, let me know if you have any issues but it should be working ok!

Thank you! Since the game starts with the tutorial, I didn't realise there was a menu in the game. Much easier after rebinding keys

Viewing most recent comments 1 to 40 of 123 · Next page · Last page