PiN Demo is Live! (v0.3.28)


So it's time to start spreading the word on my latest project - PiN.

 PiN is a Roguelike Pinball Deck-builder, that takes a more casual approach to traditional Pinball games while still retaining a number of their most important elements at it's core - good timing and fast reflexes alongside missions and ramps and all the other juicy things that make pinball so satisfying to play. 

Deal damage to the bumpers by hitting them, and try to destroy them all to move onto the next stage. Randomly generated bumper traits make them harder to hit at higher stages, and stages can also have random traits such as inverted flippers, no nudging and other rules that force you to strategically plan ahead if you want to reach and beat Stage 5 to effectively 'win' the table, although you can play endlessly after this to try and top the global leaderboard for that table. 

The demo is still in progress and ever changing, and currently has a bunch of placeholder art in place but I hope to swap those out and keep the build here relatively up to date as I go. The demo itself has only one, small table that covers the vast majority of the core mechanics, alongside 5 unlockable balls, 7 difficulty levels and 30 upgrades, which can be bought in the shop after each stage is complete. 

The full game will have 100+ upgrades, and a number of larger, multi-tiered tables, alongside 5 more balls and some new mechanics for dealing damage. 

At this stage, nothing is more valuable than honest feedback, so please give the demo a go and use the in-game links to let me know what you think!

Cheers!

Kenny

Files

PiN_Demo_v0.3.28.zip 56 MB
93 days ago

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